Article Index
10 Easy Ways to Promote Your Website
5 Simple Steps to Accepting Payments
5 Steps to Understanding HTML
5 Ways to Avoid the 1998 Look
6 Reasons Why You Need a Website
7 Ways to Make Your Web Forms Better
A Question of Scroll Bars
Ads Under the Radar Linking to Affiliates
AJAX Should You Believe the Hype
All About Design Principles and Elements
An Introduction to Paint Shop Pro
An Issue of Width the Resolution Problem
Avoiding the Nuts and Bolts Content Management Software
Beware the Stock Photographer Picking Your Pictures
Building a Budget Website
Building Online Communities
Clean Page Structure Headings and Lists
ColdFusion Quicker Scripting at a Price
Column Designs with CSS
Content is King
CSS and the End of Tables
Cut to the Chase How to Make Your Website Load Faster
Designing for Sales
Designing for Search Engines
Dont Be Scared Its Only Code HTML for Beginners
Dreamweaver The Professional Touch
Encryption and Security with SSL
Finding a Good HTML Editor
Focus on the User Task Oriented Websites
Fonts are More Important Than You Think
Free Graphics Alternatives
FrontPage Easy Pages
Hints All the Way
Hiring Professionals 5 Things to Look For
How Databases Work
How the Web Works
How to Get Your Website Talked About on Blogs
How to Install and Configure a Forum
How to Make Visitors Add You to Their Favorites
How to Run Ads Without Driving Visitors Crazy
How to Set Up Your Hosting in 5 Minutes Flat
IIS and ASP Microsofts Server
Image Formats GIF JPEG PNG and More
Its a World Wide Web Going International
JSP Java on Your Server
LAMP The Most Popular Server System Ever
Making Friends and Influencing People the Importance of Links
Making Searches Simple
Offering Free Downloads on Your Website
Opening a Web Shop with E Commerce Software
Perl Cryptic Power
Photoshop a Graphic Designers Dream
PHP Easy Dynamic Websites
Picking a Colour Scheme
Printing and Sending the Two Things Users Want to Do
Putting Multimedia to Good Use
Python and Ruby the Newer Alternatives
Registering a Domain Name
Registering Your Users by Stealth
RSS Really Simple Syndication
Setting Up a Mailing List
Setting up a Test Server on Your Own Computer
Some Places to Go For More Information
Taking HTML Further with Javascript
Taking HTML Further
Taking Your Website Mobile
Text Ads Unobtrusive Advertising
The 5 Principles of Effective Navigation
The Art of the Logo
The Basics of Web Forms
The Basics of Web Servers
The Case Against Flash
The Confusing World of Web Hosting Making Your Decision
The Evils of PDFs
The Importance of Validation
The Many Flavours of HTML
The Smaller the Better Avoiding Graphical Overload
The Top 10 Biggest Web Design Mistakes
The Web Designers Toolbox
The Web is Not Paper
Theres More than One Web Browser
Time for User Testing
Titles and Headlines Its Not a Newspaper
Tracking Your Visitors
Understanding Web Jargon
Uploading Your Website with FTP
Using Flash Sensibly
Using Quizzes and Games to Get Traffic
VBScript Javascript Made Easy
Websites and Weblogs Whats the Difference
What Do You Want Your Website to Do
What You See Isnt Always What You Get
Which Database is Right for You
Why Doing It Yourself is Best
Why Java Will Drive Your Visitors Away
Why Word is Bad for the Web
Why You Should Put Your Content in a Weblog Format
Why You Should Stick to Design Conventions
Working With Templates
Writing for the Web

Time for User Testing

Time for User Testing.

In software development, testing is a key word. Everything that gets developed gets put in front of the testers and used in every possible way. They send back bugs to the developers, who start fixing them, and on it goes until the deadline hits and the product has to ship.

For websites, though, things just aren't done this way. Many websites are always under development, and have typically only been tested by the person who designed them, and perhaps a random friend or two. Not only are bugs and problems not fixed, but most of them are never even found. What I'm telling you, though, is that websites aren't immune from user testing: in fact, they can give you the advantage you need out there.

Finding Problems.

Let's say there was a problem with your site that was stopping many people from looking at one section of it. You get by fine, because you designed it, but to everyone else it's just not obvious at all. How would you know about this problem? You might just assume that the section is less popular than the rest – maybe you'd even remove it or rework it, not realising that the problem lay in a simple layout mistake you'd made.

When you test, you're testing for two things: firstly, outright bugs (things that are broken), and secondly, usability issues. The first are easy to catch on your own, but the second are considerably more difficult. Having designed your website, you're unlikely to be able to see it the way a first-time visitor would: just because you know that clicking an article author's name sends them an email doesn't mean that anyone else is expecting it.

User Testing on a Budget.

The chances are that you're not a big company that can afford to pay lots of people to test your site for hours on end. What you have to rely on, then, is pretty much your family and friends. If you do it right, though, they can be the best testers of all.

First of all, you have to sit with them while they use the site, but make it clear that you can't say anything at all – sitting next to them explaining how things work obviously defeats the point, as your other visitors won't have you there, will they? You've got to make sure that their interaction is entirely limited to using the site as a normal visitor would.

The best thing to do is write them a list of common tasks that you'd expect users of your site to want to do – for example, if you're running a webmail site, you could ask people to log in, send an email and copy it to your address. You should observe how they interact with the site, and especially note anything they have trouble with or do wrongly.

Reacting to User Tests.

Once you've watched someone try to accomplish things on your site, there's one key question you should ask them: "how would you expect to have done that thing?" Make a note of people's responses – if even two or three people say the same thing, you really ought to do it that way. Consistency is one of the most important aspects of web design: if you want your site to be easy to use, then you have to stick to what visitors expect, not try to show them how it can be done better.

Split Testing.

A powerful way of testing whether changes to your site improve it or make it worse is to do split testing. Split testing is when you create two subtly different versions of your site and test each one with an equal number of people. You then gauge their reactions to see which design worked better. It can be surprising just how effective this technique is: the most subtle of changes can make a big difference.

Feedback Forms.

Finally, you have to remember that your site's testing doesn't end when it goes live. Every visitor to your site is, effectively, testing it for you. Make sure you offer them every opportunity to leave feedback, letting you know if they ran into any issues or found anything hard to find or use.